Holyfix for BeamNG: BeamNG.drive mod analyzer

Is BeamNG.drive crashing, is a modded vehicle missing or are objects showing up pink? Run it through Holyfix: load your beamng.log and in a second you’ll see which mods the game loaded, which one throws errors (scripts, missing parts, damaged or duplicate files) and what to check first. It’s free and your file never leaves your computer.

HOLYFIXa tool by Holymod

Holyfix for BeamNG.drive

Your mods' mechanic: find out in a second which mod is failing and how to fix it.

  • Your file never leaves your computer
  • Mods verified at official sources
  • Free, no sign-up
Drop your beamng.log here or Choose file Text file · up to 30 MB · read in your browser

How to find the file

  1. 1
    Reproduce the problemOpen BeamNG.drive with your mods enabled and repeat what fails (loading the map, the vehicle…). Then close the game.
  2. 2
    Open the game folderPaste this path into the Windows File Explorer address bar: %LOCALAPPDATA%\BeamNG\BeamNG.drive\current
  3. +
    Linux, an older version or another folder?
    • Linux: ~/.local/share/BeamNG/BeamNG.drive/current/
    • Up to 0.36: %LOCALAPPDATA%\BeamNG.drive\0.36
    • Custom folder: Launcher › Manage User Folder › Open in Explorer
  4. 3
    Drop beamng.logDo it before opening the game again (it gets overwritten).

The file is read in your browser and never uploaded. When it's done, you can decide whether to send us anonymous statistics.

Where is the BeamNG beamng.log?

In your BeamNG.drive user folder. Since 0.37 it’s in %LOCALAPPDATA%\BeamNG\BeamNG.drive\current on Windows and in ~/.local/share/BeamNG/BeamNG.drive/current on Linux (before 0.37, %LOCALAPPDATA%\BeamNG.drive\0.36 and similar). If you moved it, open it from the launcher with Manage User Folder. beamng.log is the current session; numbered files such as beamng.1.log are from previous sessions.

What it checks

  • The mods the game loaded: from the Repository, added by hand and unpacked copies.
  • Errors explained in plain English: damaged or partly downloaded mods, duplicates, script errors, vehicles or parts that won’t load and missing textures.
  • Problems that aren’t mods, such as graphics card errors (VK_ERROR_DEVICE_LOST), so you don’t waste time removing mods.
  • Mods we don’t know yet: you can ask us to review them.

BeamNG has no load order like ETS2: if a mod fails, you disable or update it. To confirm the mods are to blame, start in Safe Mode from the launcher (Support Tools). Using another game? Choose your analyzer.

Frequently asked questions

Where is the beamng.log file?

In your BeamNG.drive user folder. Since 0.37 it’s in %LOCALAPPDATA%\BeamNG\BeamNG.drive\current on Windows and in ~/.local/share/BeamNG/BeamNG.drive/current on Linux (before 0.37, %LOCALAPPDATA%\BeamNG.drive\0.36 and similar). If you moved it, open it from the launcher with Manage User Folder. beamng.log is the current session; numbered files such as beamng.1.log are from previous sessions.

Is it safe? Do you upload my file?

It’s safe. The file is read in your browser and never sent to any server. We only receive what you choose to send: a request to review a mod (its Steam Workshop number or file name), your feedback and, if you say yes at the end, anonymous statistics. Learn more.

Why doesn’t it tell me whether a mod is for my version?

Because BeamNG mods don’t state their game version in the log. Holyfix flags the errors they cause and, if the mod is on Holymod, links to its page, where we list the version its author confirms.

Why does it say a mod is for another version when it works for me?

We use the version the mod’s author states on its official page. Many mods keep working on newer versions without changes; if it works for you, you can ignore the warning.

One of my mods isn’t recognized. What can I do?

Click “Ask us to review it”. If the mod is legal and has an official source, we add it to Holymod and Holyfix will recognize it from then on.

Is Holyfix free?

Yes, it’s free, with no sign-up and nothing to install.