OGC TWO – The Ultimate Map for BeamNG.drive
Joins West Coast USA, East Coast USA, Utah and Jungle Rock Island into one open world with no loading screens. Very VRAM-hungry. Updated for 0.39.
Download OGC TWO – The Ultimate MapMore screenshots on Official BeamNG Repository (beamng.com/resources) ↗
What this mod does
OGC TWO combines four official BeamNG.drive maps into a single open world: West Coast USA, East Coast USA, Utah and Jungle Rock Island. You can drive from the California coast to the desert or the tropical island by road, without loading another level. It’s the follow-up to OGC ONE, by the same author.
What’s different from the stock maps
- Road connections between the four areas; 2.0 adds a new link between West Coast and Utah.
- A high-speed highway that loops around West Coast, with connecting bridges.
- An expanded West Coast with a diner, a shuffleboard game, a drag strip and off-road trails.
- A rebuilt East Coast with new content and working traffic lights since version 1.6.
Performance
The author calls it a heavy map: it loads the objects and vegetation of four full maps at once. According to his own measurements, it uses around 8.8 GB of VRAM, although it shares textures between areas so the usage of each map doesn’t simply add up. If your graphics card is on the limit, lower the draw distance.
Who it’s for
Ideal for long trips with AI traffic, chases or roleplay with friends. The author recommends pairing it with the Most Wanted Mission mod for police chases across the different areas.
Release notes
2.0 (September 7, 2026) fixes textures for 0.39 and adjusts objects. Some users still see untextured vegetation after 0.39; clearing the cache is usually the first step.
User rating
Highlights and things to keep in mind
- Four official maps joined with no loading screens
- New highway and road connections
- Updated for 0.39 with a new connection
- Very VRAM-hungry
- Patchy traffic on some connecting stretches
- May need an update after each major game version
Requirements
- BeamNG.drive 0.39
- A graphics card with lots of VRAM: the author measures about 8.8 GB in use
- About 282 MB for the .zip
How to install it
- Open the OGC TWO page on the official BeamNG Repository.
- Click Download or subscribe from the in-game Repository.
- If you download it manually, copy the .zip (don't unzip it) into the mods folder in your user folder.
- If you're coming from an older version, do a full cache clear from the launcher, as the author recommends.
- In Freeroam, pick OGC TWO from the map list and wait for it to load, which takes longer than usual.
- Turn on traffic from the traffic menu if you want to drive with AI cars.
Version history
-
2.07 Sep 2026Current
0.39 compatibility: textures fixed, object tweaks and a new connection between West Coast and Utah.
-
1.829 Jan 2026
0.38 compatibility: textures fixed and small object tweaks.
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—13 Oct 2025
0.37.5 compatibility: texture and loading problems solved.
Common problems
Trees and bushes show up without textures
It's the most reported bug since 0.39. Clear the cache completely; the author says the Repository version works with the latest game version.
Traffic doesn't spawn on some stretches
Some users have mentioned it: in certain connecting areas the AI doesn't spawn or behaves oddly.
Why does it take so long to load and run slowly?
It loads four full maps at once. The author measures about 8.8 GB of VRAM; lower the draw distance and texture quality if needed.
How is it different from OGC ONE?
OGC ONE combines West Coast with Derby, Industrial and Gridmap; OGC TWO joins West Coast, East Coast, Utah and Jungle Rock Island.
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