Hytale Gameplay Free

Zombie Nights for Hytale

A zombie invasion around players every night, growing each time (from 10 to 32 zombies), configurable on the fly. Version 1.4.3 for Hytale 0.6; requires PJ CoreLib.

Author: PedriJoe Version: 1.4.4 Compatible: Hytale 0.7 (Early Access) Updated: 12 Oct 2026 Reviewed: 24 Oct 2026
Download Zombie Nights

More screenshots on CurseForge ↗

What this mod does

Zombie Nights, by PedriJoe, launches a zombie invasion around players every night, and each night is a bit worse than the last. The goal is simple: hold out until dawn.

How it works

  • Zombies only spawn between 20:00 and 05:00 (in-game time), in waves every 10 to 30 seconds.
  • Each night’s cap is 10 zombies plus 2 for every night that has passed, up to a maximum of 32.
  • There are several zombie variants, each with its own minimum spawn radius and unlock threshold.
  • In the morning, the mod’s zombies disappear on their own.
  • It can award PJ Money coins and HySkills experience if you have them installed.

Configuration

Everything is in ZombieNights.json, in the server’s config folder: intervals, base cap, increase per night, absolute cap, zombies per wave, how many nights between invasions, and start and end times. Numeric values can be changed in-game with /zombienights or /zn, without restarting.

It requires PJ CoreLib and is compatible with PJ BloodMoon, Mob Events and PJ Difficulty, by the same author. Version 1.4.3 (October 1, 2026) is for Hytale 0.6. With Update 7, released October 12, 2026, wait for a compatible file before using it on an important world.

Update (Oct 12, 2026): with Update 7 (0.7) now available, the author has already published a compatible file: version 1.4.4 (October 12, 2026). What this page describes was checked with the previous version; check the author’s changelog in case anything has changed.

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Highlights and things to keep in mind

Highlights
  • Difficulty that ramps up night after night, survival-mode style
  • Full configuration and on-the-fly changes
  • Optional rewards with PJ Money and HySkills
Keep in mind
  • Requires PJ CoreLib
  • The page doesn't detail the zombie variants or the exact rewards
  • Update 7 (0.7) already has a compatible file from the author (October 12, 2026)

Requirements

  • Hytale (Early Access) on PC or server, version 0.7 (file PJ-ZombieNights-1.4.4.jar)
  • PJ CoreLib (required)
  • Optional: PJ Money (coins) and HySkills (experience)

How to install it

  1. Open the Zombie Nights page on CurseForge and click Install: the CurseForge app also installs PJ CoreLib. If you're doing it manually, download PJ-ZombieNights-1.4.4.jar from the Files tab (the file tagged 0.7) and PJ CoreLib from its own page.
  2. Copy the files as is, without unzipping them, into your mods folder: on Windows, %APPDATA%\Hytale\UserData\Mods.
  3. Open Hytale, right-click the world, tick Zombie Nights and PJ CoreLib in the mod list and save the world settings.
  4. On a dedicated server, put the files in the server's mods folder and restart it.
  5. To adjust the difficulty, edit ZombieNights.json or use /zn in-game.

Version history

  1. 1.4.412 Oct 2026Current

    File for Hytale 0.7 (Update 7)

  2. 1.4.31 Oct 2026

    Collection for the Collection Master mod

  3. 1.4.027 Aug 2026

    First file for Hytale 0.6 (Update 6)

Common problems

How many zombies spawn?

Up to 10 on the first night; each night that passes adds 2 to the cap, up to a maximum of 32. Everything is configurable.

Is there an invasion every night?

Yes, by default (NightInterval = 1). You can make it every 2, 3 or more nights.

Do the zombies stick around in the morning?

No: the ones the mod spawns are removed automatically at dawn.

Do I need to restart to change the settings?

Not for numeric values: you change them in-game with /zombienights or /zn.

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