Guide · AC EVO

How to install Assetto Corsa EVO mods: liveries, cars, apps

How to install mods in Assetto Corsa EVO: .kspkg cars in the mods folder, external liveries, HUD apps with ACE UI App Loader and what works online.

Updated: 26 Oct 2026

To install mods in Assetto Corsa EVO you don’t need Content Manager or Custom Shaders Patch: those tools are for the original Assetto Corsa. EVO has four different routes. Cars built with KUNOS’ official editor are installed by copying their .kspkg file into the mods folder. Liveries use the official external livery system. HUD apps are loaded with ACE UI App Loader, and external programs (telemetry, camera, setups) run alongside the game. As of October 22, 2026, the game is in Early Access, version 0.9, and PC only (Steam), so everything below applies to Windows.

What you can mod in Assetto Corsa EVO today

EVO hit Early Access on January 16, 2025, with no mod support. KUNOS has been opening it up in phases: 0.7 (June 2026) brought the official car editor (SDK), and 0.8 (July 2026) allowed those cars in multiplayer and debuted external liveries. Tracks still have no official tool. This table sums up what’s available and how it behaves online:

Mod type How to install Works online? Examples
Cars (official SDK) .kspkg file in the mods folder Since 0.8, on servers that have the same car Abarth 1000 TCR, Ferrari 365 GTB/4 Daytona
External liveries With a tool like LiveryLab Evo or FORC3 Designer Yes, with the official system Mercedes-AMG GT2 Verstappen Racing
HUD apps ACE UI App Loader in your user folder Yes: they only change what you see Pedal Graph, Better Delta Bar
External programs Open alongside the game Yes: they read data without touching files SimHub, Live Telemetry Evo
Mods that modify files Replace or patch game files Depends on the mod ACEvoPerf, Ferrari 296 GTB eDrive

Always download from the author’s page, which is the one we link on each mod page. Holymod doesn’t host files, and for EVO almost everything is published on OverTake or on each creator’s website or GitHub.

Where the EVO mods folder is

Unlike the original Assetto Corsa, EVO mods don’t go in the Steam install folder but in your user folder: Saved Games > ACE > mods. If it doesn’t exist, you can create it. In that same ACE folder under Saved Games the game stores setups (Car Setups), and tools like Car Setup Unifier work there too.

This layout has an upside: since you don’t touch the game files, a Steam update won’t wipe your mod cars. The downside is that a car can stop working if the new game version changes something, so it’s worth checking the author’s page after every patch.

How to install mod cars in Assetto Corsa EVO

Community cars are built with the official SDK and packed into a single .kspkg file. That’s the format EVO recognizes; cars from the original Assetto Corsa won’t work.

  1. Download the car from its author’s page. If it comes in a .zip, extract it to get the .kspkg.
  2. Close the game if it’s open.
  3. Copy the .kspkg file directly into the mods folder, without putting it inside another subfolder.
  4. Open EVO and find the car in vehicle selection, like any other.
  5. After every game update, check whether the author has released a new version.

Recommended mod cars

  • Ferrari 365 GTB/4 Competizione «Daytona»: the seventies racing Daytona, with a 4,4-liter V12, bias-ply tires, three liveries and a cockpit designed for VR. Version 1.2 (September 2026).
  • Abarth 1000 TCR: a lightweight late-sixties touring car, with two liveries with editable race numbers and a PSD template to make your own. 1.1 fixed the mirrors.
  • Austin Mini Cooper S Group 2: from the same author, Pessio, and perfect for setting up classic races alongside the Abarth. Version 1.0 from late September 2026.
  • Hina’s Drift Club: the game’s official AE86, RX-7 Spirit R and BMW M3 E46 CSL, reworked for drifting, with their own tire and drift cameras since 1.2. Pair them with HDC The Yard Drift Park.
  • GD808 FormulaCOUPE: an original-design prototype inspired by 2025 F1, with tons of grip. Heads up: it was released before 0.8.1 and may not pass server checks.

You only need the Car Editor if you want to create cars: KUNOS aims it at users with 3D modeling experience. To install other people’s cars, the steps above are all you need.

How to install liveries in Assetto Corsa EVO

Since 0.8, EVO has an official external livery system. 0.8.1 added a «livery linker» in car customization to link them, and 0.9 fixed a bug that prevented applying an external livery to a saved car. In practice you work with one of these two free tools:

  • LiveryLab Evo (0.8.1 or later): design in layers with a 3D view, organize your liveries, and import and export packs to share them or use them in leagues. Its official mode uses EVO’s ExternalLiveries system and is multiplayer compatible; advanced mode (drivers, grids, license plates) is single-player only.
  • FORC3 Designer: paint on the 3D model or the 2D template and export the livery to the game in one click. According to its website it covers 72 EVO cars.

Installing a community livery

The most downloaded liveries, like the Emil Frey #31 Ferrari 296 GT3, the Rowe Racing BMW M4 GT3 or the Verstappen Racing Mercedes-AMG GT2, are made with LiveryLab Evo and installed with that program. Their author explains it in a video linked from the download page. After that, there’s one step you shouldn’t skip:

  1. Go to Vehicles > My Cars > Customize.
  2. Make any change to the car. The author suggests fitting the endurance bumper, which also matches the look of Nürburgring races.
  3. Save. Without this step, the livery may not apply.

How to install HUD apps with ACE UI App Loader

EVO’s UI is built with web pages, but the game has no official system for adding apps. Every UI mod would have to replace the same file, so two at once would overwrite each other. ACE UI App Loader replaces that file just once and lets several apps coexist.

  1. Download the loader version that matches your game version: each one is made for a specific build, and 0.27.0 is the one for EVO 0.9.1. If you use an old one, you’ll see a red warning.
  2. Follow the author’s instructions: the files go in your user mods folder, without touching the game install.
  3. Add the apps you want. ACE UI Pedal Graph needs loader 0.23.0 or later, and ACE UI Better Delta Bar needs 0.26.0 or later (opening its options with a right click requires 0.27.0).
  4. On track, open the drawer on the right edge of the screen to enable each app and drag it wherever you like; it remembers its position.

It’s not an executable, it doesn’t connect to the internet and it only changes what you see, so it works in multiplayer. If you use Better Delta Bar, turn off the game’s delta in Settings > Gameplay / HUD > HUD > Delta Timer so you don’t get two bars.

External programs: telemetry, camera and setups

Many of EVO’s most useful mods aren’t installed inside the game: they’re Windows programs that open next to it and read the shared memory EVO publishes for external apps. They don’t modify files, so you can use them online.

  • Telemetry and dashboards: SimHub (dashboards, bass shakers, LEDs; the basic version is free), Live Telemetry Evo (tires, brakes and engine in a transparent window) and EVO-HUD (pedals, times and temperatures; works best with the game in borderless window mode).
  • Results: ACE Results Companion saves your sessions and per-car records and calculates fuel. Its author considers it a beta.
  • Camera: Real Head Motion tilts the view with G-forces; set horizon lock and camera movement to zero in EVO’s view settings so they don’t stack. Assetto Corsa EVO Head Tracking adds head tracking with OpenTrack, a webcam, TrackIR or your phone (UDP port 4242).
  • Setups: ACE Setup Tool (manager, comparison tool and MoTeC telemetry, includes Spanish), Sheldor’s AC EVO Setup Wizard (advice based on the car’s problem, also available in Spanish) and Car Setup Unifier, which makes a car’s setups visible on every track. Before using the latter, back up the Saved Games > ACE > Car Setups folder.

Mods that modify game files

A few mods do touch the install, and it’s worth knowing what each one does before you add it:

  • ACEvoPerf replaces a single file, dstorage.dll, to fix crashes, blurry textures and stutters and enable NVIDIA Reflex. It doesn’t touch the content package. We explain it in the system requirements and graphics settings guide.
  • RenoDX HDR requires ReShade with add-on support and its file next to the game executable.
  • Ferrari 296 GTB eDrive reversibly patches the game package. Every time you launch, it asks whether you want eDrive or the stock car: pick stock for multiplayer, because servers reject modified files. If the game updates, it disables itself.

If something stops working after a patch, remove the mod and use Steam’s option to verify the integrity of game files, which restores the originals.

Which mods work online

  • Mod cars: only on servers that have them installed. Since 0.8, the server checks with a SHA that your car is exactly the same version as its own; if it doesn’t match, you’re rejected. Cars exported before 0.8.1 need to be re-exported to pass those checks.
  • External liveries: yes, with the official system (LiveryLab Evo’s official mode).
  • HUD apps and external programs: yes, because they don’t change how the car drives.
  • Mods that alter game content: no, like the Ferrari’s eDrive mode.

If you run races with mod cars, ACE Manager installs and manages those cars on your dedicated server, and EVO Web Server Manager controls everything from your browser. The The Yard track also includes a separate installer for dedicated servers.

Common errors and how to fix them

  • The car doesn’t show up: the .kspkg is inside a subfolder or still compressed. It has to sit loose in the mods folder.
  • Red warning on the HUD: your ACE UI App Loader version doesn’t match the game build. Download the right one.
  • Two UI mods cancel each other out: they’re overwriting the same file. Use apps compatible with the loader.
  • The server kicks you when you join: your version of the mod car isn’t the server’s. Download the same one the organizer specifies.
  • The livery doesn’t show: make a change in Customize and save.
  • A mod stops working after a patch: some, like head tracking or eDrive, disable themselves on purpose until their author updates them.

More Assetto Corsa EVO guides: Free Roam and Nordschleife, Assetto Corsa vs EVO, multiplayer and servers.

Frequently asked questions

Do Content Manager and CSP work for Assetto Corsa EVO?

No. They’re tools for the original Assetto Corsa. In EVO, cars are installed by copying the .kspkg and you don’t need any manager. If you’re looking for how to do it in the 2014 game, check the guide to installing mods in Assetto Corsa.

Can I use mods from the original Assetto Corsa in EVO?

No, the format is different. Some authors rebuild their cars with the EVO SDK, like Pessio with the Mini Cooper S, which was his first mod in the original Assetto Corsa.

Can you install mod tracks?

There’s no official tool yet: KUNOS has said it will come later. The exception is The Yard Drift Park, an original layout that uses the game’s own assets and has its own installer.

Are there mods on PS5 or Xbox?

No. EVO is PC only for now and there’s no date for consoles. We cover it in the Assetto Corsa EVO on PS5 and Xbox guide.

What happens to my mods when EVO updates?

Cars and liveries stay in your user folder, but some need a new version. Check each author’s page and the Assetto Corsa EVO roadmap to see what changes in each version.

Holymod isn’t affiliated with KUNOS Simulazioni, 505 Games or the brands mentioned (Ferrari, BMW, Mercedes-AMG, Abarth, Austin, Toyota, Mazda, NVIDIA, AMD, Intel and others). These are fan-made mods and tools; the brands belong to their owners. We don’t host files: every download happens on the author’s page.